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Civitatem Full Crack [Ativador]





















































About This Game Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important. Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.Features: Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources. Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands.. Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster. Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops. Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions. Territory Exploration and Trade - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your research. Trade with other villages for books or other goods. [In Development] - Advanced Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands. [In Development] - Combat and Diplomacy - Defend your territory against raiders, aggressive neighbors and later, even attack back. Develop trade treaties or other diplomatic relations. 6d5b4406ea Title: CivitatemGenre: Indie, Simulation, Strategy, Early AccessDeveloper:LW GamesPublisher:LW GamesRelease Date: 18 May, 2018 Civitatem Full Crack [Ativador] senescere civitatem otio arbitratus. civitatem game. quam civitatem roma. civitatem wiktionary. civitatem nostram campani magnae parti. civitatem download free. civitatem igg. meaning of civitatem. civitatem em latim. gabios civitatem. civitatem pc download. civitatem gameplay. civitate latin. civitatem eo tempore. stercore foramen civitatem. games like civitatem. civitatem latin definition. facile in civitatem receptus esset. civitatem free download. civitatem dare potes hominibus. in civitatem acceperunt. civitatem let's play. disciplina in civitatem. civitatem o que significa. custodi civitatem domine meaning. curemus ne civitatem. civitatem alesiam magno agmine. tu civitatem quid deceat status. civitatem hack. civitatem traduction. in civitatem recepit. ad civitatem. civitatem patch fr. extra civitatem. civitatem türkçe yama indir. civitatem guide. manentem civitatem. syracusanam quidem civitatem. civitatem türkçe yama. et civitatem. primum reges civitatem romanam regebant. disciplina in civitatem meaning. civitatem download. veteres consules civitatem sapienti consilio. tyrannus civitatem opulentam. civitatem en latin. nemo civitatem recturus. foederatam civitatem. lycurgus lacedaemoniorum civitatem optimis legibus. civitatem indir. civitatem youtube. camillus volscorum civitatem postquam civitas. civitatem crack. civitatem latein. civitatem significato. civitatem steam. civitatem game download. civitatem game torrent. veteres consules civitatem sapienti. in hanc civitatem. civitatem ne demek. civitatem recipit. postea civitatem descripsit. civitatem in latino. roman civitatem. civitatem igg games. civitatem cheat engine. civitatem pc game. civitatem evolucion fonetica. civitatem wiki. civitatem download torrent. lupus civitatem. disciplina in civitatem translation. civitatem oynanış. alicui civitatem dare. effugit civitatem mundus terminabitur. camillus volscorum civitatem postquam. civitatem hominum. civitatem mods. civitatem skidrow. civitatem latin translation. eodem tempore civitatem nomine. civitatem deutsch. civitatem trainer. in civitatem accepti. quorum arma civitatem defenderant. civitatem ciudad. civitatem latin. sese bello civitatem persecutorum. civitatem latin conjugation. civitatem magnum. protegam civitatem istam traduzione. civitatem mega. civitatem in latin. civitatem meaning. civitatem latino. vidi civitatem sanctam Fun littel game with flaws.You can clearly see it is early access but it is still fun but not worth the money for now.. good game , i like the idea.does not have a lot of things to do.finished it in 3 hours.looking forward for more updates.note: I think it should be cheaper for what it has now.Similar game to RimWorld ( this one is deep, have a lot to do)https://store.steampowered.com/app/294100/RimWorld/. An interesting city builder mixed with survival elements. Each villager has its own skills that help complete jobs faster, or improve the chance of success. There is a decent ammount of buildings and variety, four seasons, random events and random maps.There are three difficulties, which behave quite diffrently and it can offer a lot of replayability and some nice challenges. Try Normal and then Survival.If it continues like this with the updates, it might become on my favorite indie games of this year, considering that is made by one developer + testers.. Civitatem feels to me like a mix of the classic builders features with games like Rimworld and Banished, but with its own identity. Quite fun so far. Beware of the seasons and random events :)). Very nice city builder. I followed it for a while and its getting better with each update. Waiting for more content! Update A 1.60 now live! [UPDATED]: Update 2:fixed a bug with smokemeat order goin under 0fixed a bug with villagers wanted to collect resources from the edge of the map. Civitatem – Update A 1.20 is now live!: Update: Deployed a hot fix for the herbalist, there was a problem with the herbalist house, not freeing the patients bed properly and not healing. (wait 1 hour in-game and it will be fixed, save compatible) Hi Guys,After reading just about every feedback available from Steam comments, Discord, Youtube, got back to work and today i released, Civitatem – update A 1.20.I. Customize your Village Elder! – You can now customize your Village Elder before starting a new game. (start a new game, loading old version saves wont work this time) Starting with Name, Fam Name , Gender, the Village name and two specializations point to invest into two skills.II. Game Difficulty – Since many complained that the game is either too hard or too easy, and since i didn’t want to break my design, i decided to give you more choices, so now they are 3 difficulties to choose from:Normal – is more on a casual side, the villager get sick less often, village elder doesn’t loose tools durability, events start after one yearHard – it’s similar to older version with a few tweaksSurvival – it’s basically ironman (you can only save on exiting the game slot 3), with events starting to occur from the first season.III. Mining Priority – Many complained about this so i implemented a mining priority for Miners. By default they mine stone, but you can change that with one click, if you have other resources selected on the map.IV. Injuries / Wounds / Diseases – I reworked how injuries work. Now the villagers, will work until they pass out, well kind of. They will go to the herbalist if:a) if above 50% HP – they will go only when not busy working and the herbalist has the treatments needed (herbs or orange potions)b) under 50% HP – but above 25% – they will go the herbalist as fast is possible if treatment is available ( orange potions or red potions)c) 25% and below HP – they will pass out on the ground, and a herbalist will get them to the their house. If he stays there (on the ground) for more than 3 hours, he will bleed out and die (not if he is the Village Elder).For every villager that is injured/wounded/sick, his travel speed will decrease based on the severity of his wounds. V. Misc:– Tutorial Window can be dragged and moved on the screen.– jobs window lags less, and is updated more often when changing jobs.– Nights pass 40% faster than Daylight– more early adopters were added to the villager generator and credits.– doubled resources on walls until trading is added.– hunters will refuse to hunt if their health is less than 60%, but they will do other activities (getting meat from dead animals or crafting leather)– wild boars provide 10 meat and deer 5 instead of 10.– when most of the events occur, the camera will scroll to that event. VI. Bugs:– fixed some problems with some events– fixed some problems with UI not scaling properly on 1280 displays (including messages, UI and Tutorial)– fixed a problem with builders refusing to work after some events.– villager should now loose their jobs far less often– fixed a bug with placing buildings while clicking on the bottom right buttons.– fixed a bug with miners refusing to mine walls, if there was no stockpile– fixed a bug with the hunter not goin to herbalist. Thank for your support,George,LW Games. Update A 1.80 now live! ~: Hi Guys,In this update i added villagers queues, misc. tweaks and bug fixes.Queues:During the day, villagers now will go to eat or to drink water, one or just a few at one time, every few minutes (by reserving food at the barn - hover with mouse over food icon at the top left of the UI to see total food and food reserved). With this new feature, gameplay flow will be more stable and more fun. At the same time, villagers will check before leaving their job, if food is available, compared to the past. - added a bonus reward when finishing the game, when not receiving the main reward.- achievements are now tracked during the game as well, and not only at the end of a game.- energy is drained a bit faster during the winter, for villagers with no winter clothes.- women have now a limit on how many kids they can have in total (3-5)- fixed a bug with villagers getting sick from cold even when they had wood in the house.- fixed a bug with villagers didn't acquired double resources at 100 skill- fixed a problem with some villagers getting stuck at the barn or before arriving at the barn, if the barn had under 5 food.- fixed extra reward villager getting stuck at the beginning of a new game.- fixed a bug with energy now showing properly on the villager list for some.- fixed a bug where the resource walls remained selected even when they ran out of resources.- fixed some of the stats on game won screen.- fixed a bug where the herbalist went to the barn while carrying a wounded villager- fixed a bug where certain props weren't visible on loading a new game.. Update A 2.20 is now live! [UPDATED!]: Update 2: Small patch to fix the villager inspector card for all resolutions.- same fix for end screen and score/achievements screen.- reduced the end music volume based on the global volume.- window mode now scales with your desktop, on double clicking the window*. *On dual monitors switching to full screen mode (after maximizing the window) , sometimes doesn't go full screen so press minimize button on the window, and then select full screen again (i am investigating this)Update 1: Small update to fix the endscore formula. A big update is coming soon! With the launch of A 2.00 a lot of bugs were introduced due to the amount of new features. Now after one week, update A 2.20 is released! This update brings tons of bug fixing and tweaks as you can see below:Due to so many fixes and tweaks, this update is not save compatible.New or Improved:- improved several behaviors and their occurrence (eating, going to herbalist, etc)- farmers now take the rawgrain directly to windmills if available.- added a max 3 limit to some buildings like bakery, windmill etc.- faster patient list refresh on herbalist- added one more city to discover and trade on the map- added iron to trading goods.- increased trade selling slots for your village for minimum 1 goods slots, to 2.- improved herbalist job assignment (based on how many buildings and if they have patients)- added a icon status for bakery houses, when cooking. + fixed the cross for herbalist- added tool tips for the region map- bakers now take the grain form windmill or barn when needed, no need for farmers- road now regenerates around the building if it was destroyed on construction.- villagers are now spawned with 90 energy, food, and water, this will give you enough time to build your village.- if management is researched on unassigning a villager from the jobs window, it will unassign the lowest skill member for that job.Bugs fixes:- fixed several bugs with trading and exploration- fixed a few bugs with the kids behaviors- fixed a bug with villagers getting stuck in buildings or teleporting (due to the new features)- fixed a bug where miners/foresters where aiming for resources out of the map- fixed a bug with some houses not being occupied- fixed a bug with herbalist cross not showing- fixed a bug with store ui not showing the proper grain total- fixed a bug with fisher not fishing- fixed a bug where the energy was draining to fast- fixed a bug with baker not being able to bake bread- fixed several bugs with the herbalist- fixed a bug with villagers not eating during the day. Update A 2.40 is now live!: Hi Guys,Before adding more content, i released this A 2.40 update* to optimize the gameflow based on your feedback. More optimization and bug fixing (if needed), will come next week for this version.*For this update you have to start a new game.New/Improved:Normal Difficulty has been changed dramatically, into a relaxing and/or learning experience. For a proper challenge choose Hard and Survival.- During the first year the villagers will consume minimum food, water, energy and tools. Villagers wont get sick during the first year, but they can get wounded from hunting boars. Core villagers start with temporary winter clothes which will expire after the first year. During Normal difficulty you can pause the game instead of slowing time.Job window system has been improved. On non specialized jobs, the job bars don't change anymore (when the villagers become inactive, ex: going to sleep). Now the system informs you that some of the workers are inactive (Dark Orange color on the job number). You can unassign these villagers even if they are not active, and when they become active, they will return a previous job or idle.Ctrl + click on the job icons moves the camera to the villagers.Previous jobs - Now the villager inspector card and villagers list will display the last previous job a villager had. When inactive, it will show his current active job, until he becomes active again.New message system - A new message system is now available that records a full year of message before deleting them. The scroll bar will be displayed once the mouse is over the message window. Also, by clicking on a message, the camera will scroll to that villager.Added new sprites for adults and kids.Road construction has been improved dramatically. The builders will build one after the other, and from time to time will check if a building needs working, since that is priority one.End game records gold, and ingame global and personal scores windows have been improved. Remember to check Top 100 if you are not in the top 12 on the official site: http://lw-games.com/civitatem-top-villages.phpMore tool tips has been added everywhere.A better font has been added for tool tips and tutorial.Building placing has been improved.Added a new scene for villagers that sleep outside.Added morale, water and food debuffs. On low values the villagers will move slower and work slower.Event that destroy buildings tells what type of building it destroyed.They are now 6 villages to be discovered, with 2 or 1 close to the player city (around 2-3 tiles).Bugs:- no more bugs with the villagers list- fixed some bugs with the scouts, still needs more work.- fixed scouts don't get wounded during the plague events.- fixed a problem with people not getting married until they had tools or other situations.- fixed a bug with villagers stuck at/under the fishery.- fixed a bug on restart with time speed and game scale.- fixed a missing tool tip for hunting deer.- fixed a bug with the bakery and fishermans.- fixed a bug where, the game didn't count how many times you finished the game.- fixed several minor and medium bugs.. Update A 1.70 now live! [UPDATED]: Update 1:- fixed a problem with autosave corrupting the options and loosing the saves in some occasions.- fixed a problem when the stockpile and other buildings didn't show on the map the sprites representing resources gathered.. Civitatem A 2.0 update is now live! [updated]: Update 1: Fixed a bug with the herbalist not making potions - savegame compatible.Finally! After a few delays Civitatem A 2.0 update is now released!For this update you will have to start a new game. Expect to encounter some bugs, since this is a complex update, but they will be fixed with quick patches in following days/weeks and they will be save compatible.This update introduces three main features: Exploration, Trading and Research.Exploration:You start with one slot for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.Trading:After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.You will start with two trade wagons, one for selling and one for buying, when these are used you cannot trade anymore and you have to wait for them to arrive/return. You can acquire more through research.Research:You will now be able to research new technologies. To access the research panel press R or click on the Village List button. They are 15 techs for now, from improve production of buildings, to improving their structure to resist events, or gain more scouts, improve trade or job selection.The research will balanced and tweaked with each update and more complex tech will be added.Thank you for your support and have fun!. Dev Diary: Update A 2.0 – Exploration, Trade and Research: Update A 2.0 Delayed to 8 March.Since i decided a few days ago, to postpone again, the A 2.0 update, i wrote this dev diary to give you a brief look at the upcoming features in A 2.0 which are now in development and close to completion, but they need more testing and tweaks.I am trying to avoid the releasing of updates that are not properly tested, and i also want to add more tweaks and small parts of content to the game. This update, is the biggest update the game will receive so far, so that’s why i delayed it a few times. 8 March will be the final delay for this update, even if i don’t manage to complete and test everything.Exploration:In the upcoming update you will be able to scout the world around your village (99 regions). You start with 1 or 2 slots for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.Trading:After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.Through trading you will also be able to acquire books, that will help you develop certain technologies, and in the later versions, more seed types and animals.Research:The first part of the research system it will also be introduced with this update. With the help of books, you will be able to improve buildings, expand the production of some, research new types and improve the overall productivity of the village.On top of these big features, the update will also bring several gameplay tweaks, bug fixes and small parts of content.That’s it for now. As always, thank you for your support. Cya next week!George. Civitatem is Now Available!: Hi Guys,After many months of development and testing, Civitatem is now available on Steam and on the official site. It's been quite a journey and can't wait to hear you feedback, first impressions and what not.I want to thank all the early adopters for raising my morale and helping me with feedback. You will meet them in-game as villagers (yellow names).From now on expect small patches each week, sometimes even more often, when is needed, and large content / features updates, once per month.Last chance to become an early adopter (offer closes Monday 20th)If you want to leave a mark of the development of Civitatem, become an early adopter by buying the game from the official site: http://lw-games.com/civitatem-early-access.php and get these rewards:- Name a Villager!- Have your name in credits as an early adopter- Special forum title and icon in LW Games forums (optional)- DRM Free copy and Steam key Upcoming features:- Exploration mini-game: Explore the region around you for resources, discover other villagers to trade with and developer diplomatic relations, and encounter random events on the map.- First version of combat, and raids against your settlement. - More buildings, resources and needs + more random events within the village.Know issues:- Relaunching the game right away after exiting might cause Civitatem to freeze in now running mode(on Steam). This issue should be fixed now with latest version 1.01, but in the rare case somebody encounters this: just go to your steam folder, steamapps\common\Civitatem and run nw.exe- there is low chance that a villager might get stuck for a while, if this happens, click on it, change his job to idle or something else, or click on it press shift+U.Thank you for your support,George,LW Games

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